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![Game Of Thrones Crusader Kings 2 Game Of Thrones Crusader Kings 2](/uploads/1/2/5/5/125514307/125275215.jpg)
Jun 30, 2013 - Crusader Kings II is a game about scheming, plotting and advanced nefariousness in a medieval setting. It has a cast of hundreds of characters. May 18, 2016 - By now, you're probably starting to see why Crusader Kings II is such a perfect venue for the backstabbing and plot twists of Game of Thrones.
Forget RPGs, action games or even a broken if decent adventure series. The perfect Game of Thrones video game is a mod for a 2012 strategy game on the PC.
Crusader Kings II: The Kotaku Re-Review
When I first reviewed Crusader Kings II in 2012, I called it “one of the most challenging,…
Read more ReadI mentioned in my review of Crusader Kings II a few years back that the systems put in place by developers Paradox seemed ideally suited to George R R Martin’s fantasy universe. While there are larger things going on like Kingdoms falling and wars being fought, CKII places just as much importance on the more personal side of feudal rule: marriage, politics, alliances and back-stabbing. Which just so happens to b the same blending of the big and small picture that that makes GoT that much more appealing to a wider audience than your standard fantasy tale.
Crusader Kings II: The Kotaku Review
I was playing as the King of England. I ruled for over thirty years, sometimes a tyrant, other…
Read more ReadSo it was only a matter of time before the two were brought together. A Game Of Thrones is a total conversion mod for Crusader Kings II that replaces the game’s map, factions, characters and even some systems with those of George R R Martin’s fantasy universe.
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Beginning at various points in the history of Westeros (players can choose from a few key starting points), CKII:GoT lets you play as any title-holder in Westeros. And I do mean any. The mod team has certainly done their research, as going beyond the big names like Aerys, Robert and Ned Stark are hundreds of lesser lords and officials, some featuring as characters in the books/TV show, others only mentioned briefly or in passing.
What does this mean? Everything I said about the main game in my review applies here, only everything I loved about CKII is now magnified, because I’m not playing as some random English Duke, I can play as Ned Stark. Walder Frey is there, and he has 100 kids, and they can all be married off to unsuspecting husbands/wives/victims. Even The Wall and the Night’s Watch are there.
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Originally released in 2012, and covering only the land of Westeros itself, the mod has since grown to include all the auxiliary information contained in the World of Ice & Fire guide books, and more impressively it also now includes Essos as well. There are scenarios (basically custom starting points) to kick off from as well, ranging from the forging of the Seven Kingdoms themselves through to the events of A Feast For Crows.
Honestly, it’s worth a download just to use it as an interactive Game of Thrones encyclopaedia, clicking through the family trees and lineages and histories not only learning about the world, but admiring the amount of work that’s gone into this mod.
In terms of what it adds or changes to the vanilla CKII, there’s nothing too different. There’s a new war system in place to better handle the nature of the conflict (since it’s one giant civil conflict), a new assassination system and the incorporation of knights into the character system. Aside from that, and some welcome (and extensive) re-skinning of CKII’s graphics, things play mostly the same as they do in the standard game. Some added, extra events - winter is coming, prisoners demanding trial by combat - are a nice touch.
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Why Crusader Kings II Should Be Game Of The Year
It's easy. Because it's the only game on this list that's about sex and politics.
Read more ReadIf you’re a strategy game veteran, you’ll have no problems picking this up and enjoying it. Those who are big GoT fans but who haven’t played a game like Crusader Kings II, though, don’t panic; it may look complex, but it’s surprisingly easy to get a handle on, and you can have enjoyable games only knowing the very basics of its structure. Later playthroughs, where you can dig a little deeper, will only get better.
To help you out getting started, here’s a great tutorial video made by Rojiru:
You can download the mod here. Note that, being a mod, you’ll need a copy of Crusader Kings II first, which you can get here.
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This article was originally published in May 2012, but has been updated.
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Posted byModerator1 year ago
ArchivedStickied post
Welcome to the official Challenge Creation Guide for all the would-be challenge makers who would like to get started posting content to this subreddit. Seeing as this sub is continuing to grow and more people are starting to post their own challenges here I wanted to codify what it is we’re looking for in terms of appropriate content. This guide is to both make clear what we would like to see included in all future challenges as well as give helpful advice as to how to develop your own ideas.
Let’s start with the minimum requirements.
Minimum Challenge Requirements
All challenges should include the following information for the challengers.
- Preamble/Introduction/Motive: This can be of any length and is just a written introduction to the story of the challenge. You should include information such as the name of the character the challenger will be playing as, any relevant family history, what the character’s motivation is, what the ultimate goal of the challenge is, and any details relevant to the setting of the challenge. Your preamble should be written in such a way as to give the challenger all the relevant information they need to immerse themselves into the character for roleplaying purposes. These challenges are infinitely more fun and interesting when the challenger has a reason to care about the character and the overall goal.
- Basic Setup Information: This is the crucial information the challenger needs to know in order to play the challenge such as if any submods are required, what bookmark to start in, what character they’re playing, if it’s a custom or unlanded character where on the map to land themselves, if any console commands are required to setup the scenario, etc etc. The more specific you can be the easier it is for the challenger to actually play your challenge.
- Rules: You should lay out any rules the challenger must abide by to properly complete the challenge such as if there are specific characters or families they must protect, specific characters or enemies they must destroy, whether they must complete the challenge within their starting characters lifetime or not, whether specific console commands are allowed, if the character has to marry into a certain family or ethnicity, whether the character is allowed to change culture or religion, etc etc. If there are any rules or restrictions you want the challengers to abide by you should state them clearly.
- Objectives/Goals: This part is the actual meat of the challenge itself. You should be clear with the challengers what exactly they are supposed to do from the beginning of the challenge to the end in order to consider their run a success. Again the more detail you can provide the better the experience for the challenger. I recommend having at least 6 objectives to make the challenge worth the challenger’s time. If you can’t think of more than 3 objectives that’s a sign that your idea either needs further development or to be reworked entirely.
Recommended Challenge Additions
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